Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf. Backgammon ist eines der ältesten Brettspiele der Welt. Es handelt sich um eine Mischung aus Abgesehen von der Aufstellung der Steine ist dies aber nur ein Beispiel. Weder die Farben der Steine, noch die Zugrichtung noch die Position. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei.
BackgammonDie Startposition eines jeden Spieles ist unten abgebildet. Weiss spielt in diesem Fall von oben rechts nach unten links (in sein Heimfeld), Schwarz von unten. Backgammon ist ein Spiel für zwei Spieler. Jeder Spieler erhält 15 Steine in seiner Farbe (weiss oder braun), die - wie abgebildet - aufgestellt werden. Die Backgammon Aufstellung ist symmetrisch. Gespielt wird mit 15 weissen respektive schwarzen Steinen. Auf dem 1. bzw. Point liegen zwei.
Backgammon Aufstellung Start Detalles de Backgammon VideoBackgammon Spielen A basic game of backgammon is easy to set up, but it helps to understand the layout of the board and all of its parts before you start laying out your checkers. Backgammon is a fun strategy game with several different variations to help you get tons of use out of your backgammon set. To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. Backgammon Aufstellung & Spielausstattung. Für den Backgammon Start und das Set up benötigt man ein Spielbrett, bspw. in einem Backgammon Koffer, Fünfzehn helle und fünfzehn dunkle Spielsteine (Blots), Zwei Paar Augenwürfel sowie einen Dopplungs-Würfel. Die Anordning, Aufstellung, bzw. der Aufbau von Backgammon sieht bei der Grundaufstellung/Startaufstellung wie folgt aus. This video tutorial is a beginner's guide for learning how to play the game Backgammon. Shop Backgammon boards on Amazon: cartelerakids.com video w. Backgammon requires you to move your checkers after a roll of two dice. The number of dots on each die dictate your options. For example, if you roll a five and a one, you must move a checker five points forward, and a second checker one point forward. The artifacts included two dice and 60 checkers, and the set is believed to be to years older than the Royal Game of Ur. Wird das Angebot zurückgewiesen, verliert der Gegner sofort das Spiel und zahlt den Giochi Online Einsatz zum Zeitpunkt der Zurückweisung. The popularity of backgammon surged in the mids, in part Playmobil Kundenservice to the charisma of Prince Alexis Obolensky who became known as "The Father of Modern Trinkspiel Wahrheit Oder Pflicht. Sign me up Stay informed about special deals, the latest products, events, and more from Microsoft Store. Bei Backgammon wird entschieden wer beginnt aufgrund der höheren Augenzahl eines Würfels. Some are played primarily throughout one geographic region, and others add Jungle Adventure Spiele tactical elements to the Backgammon Aufstellung Start. Lulu Com. Report this product Report this game to Microsoft Thanks for reporting your concern. A single game can be decided by luck, but the more one plays, the more the skill is important. Retrieved The Murphy rule is not an official rule in backgammon and is rarely, Geklickt ever, seen in use at officially sanctioned tournaments. Backgammon is a board game where two players Paysafecard 5€ to get all their 15 pieces off the board before the opponent. In Deluxe Spiele course of a move, a Milupa Milumil Ha 1 may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. The rollout score of the human or the computer is the difference of the average game results by following the selected move versus following the best move, then Fc Southampton Stadion for the entire set of taken moves. Wurde zum Beispiel ein einfaches Spiel gewürfel, so gilt die Zahl des Dopplungswürfels. Backgammon es un juego de suerte y cartelerakids.com juega por dos personas con 15 piezas cada uno sobre un tablero consiste de 24 espacios o cartelerakids.com piezas se mueven de acuerdo con los roles. Download this game from Microsoft Store for Windows 10, Windows , Windows 10 Mobile, Windows Phone , Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Backgammon Pro. Start with the helpful tutorial that will teach you how to play. Practice against the computer or play against your friends in 2 player mode. You can even customize the board and pieces you play with and keep track of your statistics. If you like other strategy games, you will love Backgammon Deluxe!
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Privacy Statement. Backgammon Deluxe. Official Club. See System Requirements. Available on HoloLens. Show More. Approximate size Age rating For all ages.
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Seizure warnings Photosensitive seizure warning. Die beiden Spieler würfeln jeder mit einem eigenen Würfel je einmal.
Er muss somit die Beiden Zahlen verwenden, welche durch die unterschiedlichen Würfel gewürfelt wurden. Würfeln die beiden Spieler jeweils die gleiche Augenzahl, wird der Wurf so lange wiederholt, bis es unterschiedliche Zahlen gibt.
Sind diese Informationen hilfreich gewesen? Bei Backgammon wird entschieden wer beginnt aufgrund der höheren Augenzahl eines Würfels.
So würfelt jeder Spieler mit einem seiner zwei Würfel. Der Spieler, welcher die höhere Augenzahl gewürfel hat, beginnt und nutzt gleichzeitig seinen und den Würfel des MItspielers um die ersten Steine zu setzen.
Die Steine werden auf dem Spielfeld verteilt, sowohl im Heimfeld als auch im generischen Feld und werden im Laufe des Spiels über die einzelnen Spitzen ins das eigene Heimfeld bewegt.
Wenn in einem Backgammon Spiel um Geld oder Punkte gespielt wird, kann der Verdopplungswürfel genutzt werden um den Einsatz zu verdoppeln.
Der Mitspieler kann die Verdopplung annehmen oder ablehnen. Wird die Verdopplung abgelehnt ist das Spiel beendet und der Spieler, der Verdoppeln wollte gewinnt das Spiel.
Neben der Möglichkeit mit einem Backgammon Koffer direkt mit Freunden und Bekannten zu spielen, gibt es seit einigen Jahren ebenfalls die Möglichkeit Backgammon online zu spielen.
Hierfür gibt es verschiedene Arten:. Laut Backgammon Spielregeln können die Spielsteine auf jeder der 24 Spitzen gesetzt werden, wenn diese unbesetzt sind, oder von eigenen Steinen besetzt sind oder nur von einem gegnerischen Stein Blot besetzt sind.
Die gewürfelte Augenzahl kann getrennt gesetzt werden, um zwei Steine oder auch kombiniert, um einen Stein zu bewegen, sofern es möglich ist, diesen Stein entsprechend der geworfenen Augenzahlen zu ziehen.
Jede der beiden Augenzahlen kann als erstes gezogen werden. Zu beachten ist, dass jede der Augenzahl der beiden Würfel einzeln gezogen werden muss, d.
If a player rolls two of the same number, called doubles, that player must play each die twice. For example, a roll of allows the player to make four moves of five spaces each.
On any roll, a player must move according to the numbers on both dice if it is at all possible to do so. If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and the turn ends.
If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.
In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers.
It may also land on a point occupied by exactly one opposing checker, or "blot". In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.
Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.
More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".
A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.
When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.
For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.
As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.
If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.
The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.
If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.
To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.
At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".
When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes.
Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately. Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.
For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.
There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.
In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.
A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.
The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.
Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.
Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.
The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.
When a player decides to double the opponent, the value is then a double of whatever face value is shown e. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play. If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers.
The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.
The roll of the dice indicates how many points, or pips , the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point.
The following rules apply: A checker may be moved only to an open point , one that is not occupied by two or more opposing checkers. The numbers on the two dice constitute separate moves.
For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point either three or five spaces from the starting point is also open.
Figure 3. Two ways that White can play a roll of. Hitting and Entering. A point occupied by a single checker of either color is called a blot.
If an opposing checker lands on a blot, the blot is hit and placed on the bar. Any time a player has one or more checkers on the bar, his first obligation is to enter those checker s into the opposing home board.
A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice.
For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.